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Robo Coup

Robo Coup

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Devlog

  • Firemodes, Controls Reworked, UI changes.
    March 02, 2019 by zalphor#Firemode, #UI, #Audio, #SpecialShells
    Update Log #3 Firemodes: New firemodes have been added to vary your arsenal. - Shell(standard, explodes on ground) - Scattershot (breaks up with z or /), - Buster (turns downward when pressing z or /)... Continue reading
  • Explosions, Dismemberment , and Title screens.
    February 25, 2019 by zalphor#TitleScreen, #UI, #Explosions, #Particles, #Dismemberment
    Version 2: Title screens, UI, and camera changes. -- Added a title screen, you now have the option to turn tail and quit, or start the game when your ready for battle. -- UI changes,The players health... Continue reading
  • Movement, Firing, and Destruction.
    February 16, 2019 by zalphor#development, #early stage, #change log
    The first early development release of RoboCoup: In this release the primary goal was to get the player movement and actions working properly. Players can move up and down their side of the map. W/S... Continue reading
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