Movement, Firing, and Destruction.
Robo Coup » Devlog
The first early development release of RoboCoup:
In this release the primary goal was to get the player movement and actions working properly.
- Players can move up and down their side of the map. W/S or up-arrow/down-arrow.
- Players can rotate their arms to aim their cannons. A/D or left-arrow/right-arrow.
- Players can fire their cannons. left and right CTRL keys.
- Fire rate has been limited as to prevent instant kills and add difficulty. (standard timing mechanism)
- Firing range is now limited and shells travel in an arc.
- Shells will now disapear if they hit anything in their path
- Shells Should disapear after 4 seconds if they dont find something to collide with.
Early additions!
- Players have awesome robo models.
- Player model tracks rotate twords the direction of travel.
- Breakable buildings / obstacles.
- Each player has a hitbox around their different parts that in the future will allow for disabling the enemy player.
- Players now have a more persistent representation in the code allowing for damage to accumulate on specific parts.
- Players can now die after being hit 5 times on the torso.
- Scoring has been added.
- Game over screen has been added.
- The sun moves through the sky(very unnaturally but it does).
Files
RoboCoup_Game_OLD.zip 21 MB
Feb 16, 2019
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Robo Coup
Robots have taken over the world, but can they live with each other?
More posts
- Firemodes, Controls Reworked, UI changes.Mar 02, 2019
- Explosions, Dismemberment , and Title screens.Feb 25, 2019
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