Movement, Firing, and Destruction.


The first early development release of RoboCoup:

 In this release the primary goal was to get the player movement and actions working properly.

  • Players can move up and down their side of the map. W/S or up-arrow/down-arrow.
  • Players can rotate their arms to aim their cannons.  A/D or left-arrow/right-arrow.
  • Players can fire their cannons. left and right CTRL keys.
  • Fire rate has been limited as to prevent instant kills and add difficulty. (standard timing mechanism)
  • Firing range is now limited and shells travel in an arc.
  • Shells will now disapear if they hit anything in their path
  • Shells Should disapear after 4 seconds if they dont find something to collide with.

  Early additions!

  • Players have awesome robo models.
  • Player model tracks rotate twords the direction of travel.
  • Breakable buildings / obstacles.
  • Each player has a hitbox around their different parts that in the future will allow for disabling the enemy player.
  • Players now have a more persistent representation in the code allowing for damage to accumulate on specific parts.
  • Players can now die after being hit 5 times on the torso.
  • Scoring has been added.
  • Game over screen has been added.
  • The sun moves through the sky(very unnaturally but it does).

Files

RoboCoup_Game_OLD.zip 21 MB
Feb 16, 2019

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